Fact is: While actual games really impress people from outside the Atari Scene, they only get impressed by my method of programming POKEY. dxRMT was aimed to set the whole thing to a state, where musicians easily could get a state of creating music, with my included knowledge of the chip. Sometimes I wonder why you were really ignoring my work, while other people adore it ? Is it, because non of you polish guys did invent it ? Shouldn't it doesn't matter, how the Atari can be pushed ?
Actually, if people listened to my words, we could have software available for decades that at least allowed to make fully workable examples.
wszystko zrozumiałem prócz tego, że to, że jesteśmy polakami ma coś wspólnego z tym jak jesteś odbierany - no chyba, że mamy jakieś narodowe wady, które widać z zewnątrz - tego siłą rzeczy to ja nie wiem.
mi nie przeszkadza, że jesteś Niemcem :] ale jeżeli jesteś typowym Niemcem to macie jakieś wady narodowe ;) chyba, że jesteś oryginałem, wtedy to się nie dziw :) taki już los ludzi wyjątkowych, że nie są zrozumiani za życia :]
The C64 original has the benefits that the software allows to use Synth commands AND a digital channel for the Drums... The POKEY version is all within the limits of RMT 1.31 ...
That last tune sounds good. But it misses the point. It's about what one POKEY can do. And, if at least a player with a Rastaconverter image presentation is used, things would be really fine. RMT 1.34 also has a broader range of notations (octaves) in several Pokey register settings, but it is limited with the filter usage.
Nie wiem o co kaman, cover "Go" to mono 2xVBI, jak wykryje drugi Pokey to gra nim jako delay. Ta sama rutyna co jest zaimplementowana w demach Rewind, czy grze CH2 2 Prologue. Ale, to prawda, procesor się nudzi. Obrazek chciałbym, ale doprosić się programistów nie mogę o toola... aczkolwiek programowanie z AI wygląda na to, że robi furorę, może sobie to sam ogarnę xD
Well, if you don't like the result, why don't you offer some tune in 3 channels, you like, and give me a chance to optimize the resulting POKEY sound ?
Again here some tune that would run on the cheapest Atari original setup.
I wonder, if people really recognize what's going on. Particular if you have a closer look at the middle line ;)
The only real handicap is that no Tracker allows to use real musical commands and POKEY register settings at the same time, as I explained a lot ...
Even if you find some parts in it where you might think it sounds detuned. IF this tune had been played on an Atari in 1979... who knows what really happened to a C64, that had become popular due to the SID music, while this tunes plays in parts better than the original. Even without the musical commands.
Or in other words.... How would POKEY tunes sound like, if that sound had been "standard" in 1979 ?