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    Vanilla 1.1.4 jest produktem Lussumo. Więcej informacji: Dokumentacja, Forum.

      • 1: CommentAuthoremkay
      • CommentTime25 Oct 2025 21:25
       
      A full working tracker would make it possible to replay most of SID tunes... just by programming PoKey right ....
      • 2: CommentAuthoremkay
      • CommentTime28 Oct 2025 05:14
       
      • 3: CommentAuthoremkay
      • CommentTime1 Nov 2025 18:31 zmieniony
       
      It's told that PoKey can have 3,5 Octaves at 8 bit resolution.....


      • 4:
         
        CommentAuthorMaW
      • CommentTime1 Nov 2025 21:46
       
      Sorry Winnetou, this video is private.
      • 5: CommentAuthoremkay
      • CommentTime1 Nov 2025 22:00
       
      @MaW

      Sry. Had to reupload due to timing differences in the PWM....
      • 6: CommentAuthoremkay
      • CommentTime4 Nov 2025 21:11
       
      Same as last one.... some reverb in the baseline, and the standard player to show cpu time....

      • 7: CommentAuthoremkay
      • CommentTime4 Nov 2025 22:39
       
      Those "last"notes in the tune.... what do you guess ?
      Octave 7, 8, 9 ?
      • 8: CommentAuthoremkay
      • CommentTime7 Nov 2025 22:03
       
      Possibly the last of the "beeps" :)

      • 9: CommentAuthoremkay
      • CommentTime8 Nov 2025 23:06 zmieniony
       
      ;)

      • 10: CommentAuthoremkay
      • CommentTime9 Nov 2025 23:55
       
      • 11: CommentAuthormono
      • CommentTime10 Nov 2025 11:06
       
      One of the best tune on C64. Could you share the xex or source. Which tracker did you use to do?
      • 12: CommentAuthoremkay
      • CommentTime11 Nov 2025 21:13 zmieniony
       
      @mono

      What about this POKEY version ?

      I'm still using RMT 1.31 with all it's software limits.
      One VBI.... one POKEY .... and so on.

      The release of this stuff could be disappointing.
      I did some PWM using releases on different NYD versions. And it works fine.
      But it can be that the RMT Player sounds slightly different on the real thing. There are some timing issues...
      The LZSS Player seems to keep the PWM timing 100 % .
      But for some weird reason, particular RMT 1.31 isn't supported in the LZSS converter.
      As soon as it is possible to convert the tunes to LZSS, the tunes will be released.


      And, btw. RMT builds the limits, not POKEY. There is much, much .... more possible.


      No need for "100 %" CPU usage... just programming the registers in the VBI.


      Vinscool did a lot great stuff with RMT. But also for some weird reason, additional musical commands have been dropped and "design" was chosen ....

      I'm using RMT 1.31 because the runtime is still small in memory.
      Music should be produced to be usable in games and demos....
      • 13: CommentAuthoremkay
      • CommentTime14 Nov 2025 20:05
       
      Vinscool doesn't find the time to patch the relevant software.


      I wonder, if there is anyone able to do such a converter.

      It's "just" a converter from RMT 1.31 to LZSS....
      • 14: CommentAuthoremkay
      • CommentTime14 Nov 2025 21:12 zmieniony
       
      LOL

      I checked the filter in dxRMT.... thank God it is buggy and doesn't use the changes of RMT 1.34....

      Here are 2 tunes you might check on the real thing.
      • 15: CommentAuthoremkay
      • CommentTime14 Nov 2025 21:41
       
      You might recognize that the tunes sound a little "better sorted" .
      Imagine, the result in the tracker is 100 % to the real thing.
      Much more tuning options would be given.
      • 16: CommentAuthoremkay
      • CommentTime14 Nov 2025 22:08 zmieniony
       
      Well ... seems not evrerything works fine. In the Warhawk tune, you might recognize some noise that isn't there in the"original 1.31" edit.

      So here is a tune using RMT1.28 setting in dxRMT for conversion.... It shows a clean high range...
      • 17: CommentAuthorGonzo
      • CommentTime14 Nov 2025 23:54
       
      oh no no no, emkay it sounds like a cat shitting in the desert, and I was counting on you, hmm...
      • 18: CommentAuthoremkay
      • CommentTime21 Nov 2025 10:33
       
      If you want to listen....

      Near the end of the tune at the highest notes, I changed the PWM to have cleaner/sharper sounds ...
      Do you get it ?
      • 19: CommentAuthoremkay
      • CommentTime21 Nov 2025 12:51
       


      Here is the LZSS version of that tune.
      The green line shows the overall CPU usage.
      This means that such complex tunes could have been easily used in any game from 1979 on.
      The creation of such tunes is still limited to the available Tracker software and not by the hardware.

      Do you recognize the change at 0:55 ? The "soft" main instrument changes to a brighter sound ?
      • 20: CommentAuthoremkay
      • CommentTime23 Nov 2025 22:00
       
      The Barbarian Intro with some differnt settings in the lead synth...


      • 21: CommentAuthorzbyti
      • CommentTime23 Nov 2025 23:04 zmieniony
       
      good one with some quirks :]
      • 22: CommentAuthoremkay
      • CommentTime24 Nov 2025 08:00
       
      @zbyti
      As this is a video, there can be timestamps used.
      So, if you get "quirks", why don't you point to the time in the video, where it happens.

      Don't forget that my musical stuff "isn't possible at all".
      There is no Tracker available to control it actively and, as the latest event shows, it is not possible at all ;)
      Not one "Pokey tune" is doing any similar....

      If you tell me, where in the timeline things could fit better to your taste, I'll think about solutions.

      It might also help to understand that this is no "random" stuff.
      • 23: CommentAuthorzbyti
      • CommentTime24 Nov 2025 10:34 zmieniony
       
      Barbarian

      0:42-0:45

      1:28 - 1:31

      2:58 - 3:01

      and so on :P
      • 24: CommentAuthoremkay
      • CommentTime24 Nov 2025 20:01
       
      @zbyti thanks.
      • 25: CommentAuthoremkay
      • CommentTime25 Nov 2025 19:12 zmieniony
       
      A 3rd and last version..... RMT 1.31 has it's limits.
      Particular the timing problems of the emulation is to mention. As this not just a problem with the PWM . It's the overlay on all channels that make the channels different interacting.
      Even the mix of the bass sound channels results in a different "overlay" ....


      • 26: CommentAuthoremkay
      • CommentTime30 Nov 2025 09:31
       
      • 27: CommentAuthoremkay
      • CommentTime30 Nov 2025 20:48
       
      Bar Brian ..... different settings.....
      • 28:
         
        CommentAuthorKaz
      • CommentTime30 Nov 2025 21:48
       
      I prefer the previous version of the Barbarian tune; it sounds softer and more pleasing. :)
      • 29: CommentAuthoremkay
      • CommentTime2 Dec 2025 21:37
       
      @Kaz

      OK... So here is the mix of the "older" lead and the gen "C" basses incl. some resulting corrections.
      • 30:
         
        CommentAuthorKaz
      • CommentTime2 Dec 2025 23:04
       
      Great job! I really like the tune. Is this file available somewhere? You created a very nice one-screen intro, sir :). How did you create gfx?
      • 31: CommentAuthoremkay
      • CommentTime2 Dec 2025 23:33
       
      @Kaz
      Glad, you like it.
      The image is traditionally a RastaConverter Image :)
      It's always the same cause: Show an Intro that is very CPU time consuming and still play high level PoKeystuff, by using the features of PoKey instead of using endless CPU ...So the thing could even run on a stock 800 from 1979...
      • 32: CommentAuthoremkay
      • CommentTime5 Dec 2025 22:06
       
      Still more changes in the tune's bass line(s) .....

      • 33: CommentAuthoremkay
      • CommentTime7 Dec 2025 20:13
       
      • 34: CommentAuthoremkay
      • CommentTime10 Dec 2025 16:31
       
      When thinking about .... What's possible.....


      • 35: CommentAuthoremkay
      • CommentTime10 Dec 2025 22:07
       
      It's still funny with the "Atari community" .... even if you do "impossible" stuff, it is not worth a comment... ;)
      • 36: CommentAuthoremkay
      • CommentTime10 Dec 2025 22:09
       
      The whole tune is "outside" the limits of the books.... No one cares ;)
      • 37: CommentAuthoremkay
      • CommentTime13 Dec 2025 23:51
       
      Imagine a Pokey Tracker at the level of Rastaconverter/Graph2Fnt and some musician with the same musical talent as Nicolasgaspar is for graphics....

      Well.... I'd bet there were musicians at that level, but the Tracker still isn't there...



      Possibly my demonstrations would eventually inspire musicians, but they still don't get the right tool....
      • 38: CommentAuthoremkay
      • CommentTime16 Dec 2025 19:01 (7 dni temu)
       
      • 39: CommentAuthoremkay
      • CommentTime20 Dec 2025 21:29 (2 dni temu)
       
      Some Mockup ....


      • 40: CommentAuthorzbyti
      • CommentTime20 Dec 2025 21:50 (2 dni temu)
       
      rozumiem, że tu są jakieś zalety techniczne bo muzycznie to jest fatalne...
      • 41: CommentAuthoremkay
      • CommentTime23 Dec 2025 18:44 (2 godzin temu)