›› -------------› R O B I X : › -------------››- Requirements: standard Atari 800› XL/XE computer (64 KB RAM), video› system PAL or NTSC ››- Author: Radek Sterba, › Raster/C.P.U., 2010, › http://raster.atari.org››ROBIX››Introduction››Robix is an arcade game for one or ›two players (playing simultaneously ›in cooperative mode). There are ›robots that can move, jump, fall, ›shoot and crouch. They have to ›struggle through three main stages ›containing a lot of traps and ›enemies that you have to beat and ›kill their boss at the end of each ›stage. If you succeed, you can go to ›a final fourth stage defended by a ›major enemy boss-chief.››Controls››Main menu: ›SELECT . Stage (1 to 3). ›OPTION . Number of players (1 or 2› simultaneously). ›START or FIRE . Start the game.›››Game control by joystick: ››RIGHT . Move the robot forward. ›LEFT . Stop the robot. ›UP . Jump up. (The height of the jump› depends on the duration of › holding the joystick UP. Then › the robot starts to fall and › another jump is possible only › after bouncing from the ground.› The robot may be controlled › during the jump at will › (RIGHT/LEFT). ›DOWN . Crouch. (Hold joystick DOWN › to keep the robot crouched. › You can still control its › movement by moving the › joystick DOWN+RIGHT/DOWN+LEFT.) JOYSTICK FIRE . Fire. (Hold FIRE to ›fire continuously. You cannot fire›while the robot is crouched.)››During the game, you may also use: ›SELECT . Pause. (again to continue.)›OPTION . Quit the game and go to the› main menu.››Information, Tips and Tricks››*Opponents attack in formations. ›When getting down the last enemy of ›the formation your weapon is ›upgraded to the second or third ›level - missiles have a stronger ›effect then. The strength of the ›weapon is indicated on the top panel ›and with shape of the missiles. If ›the weapon already has the top third ›level, some energy will be added to ›the robot. If the energy is full, it ›will get a score bonus. While ›colliding with enemies or missiles ›of the bosses your robot's energy is ›decreasing. Remaining energy is ›indicated on the top panel. When ›losing all of the energy, your robot ›is destroyed. You have a total of 5 ›robots available for a single game. ››A new blinking robot first appears ›in the air and you have about 5 ›seconds to move the invulnerable ›robot RIGHT/LEFT at will. After the ›time runs out or when moving the ›joystick DOWN or pressing FIRE, the ›robot is activated. (Note: A new ›robot is always equipped with full ›energy and first-level weapon.) When ›the robot is pushed back to the left ›by an obstacle, it is destroyed. ›When the robot falls down out of the ›screen, it is destroyed. By rising ›the robot up in places with ›insufficient height, it is destroyed ›(typically in underground tunnels). ››When the robot runs into a mine, it ›is destroyed. The light part of the ›dark line under the words "GAME ›OVER" shows part of the mission ›where the game has ended. Opponents ›and moving objects with different ›colours have different endurance. ›Some of them can be destroyed by a ›poor weapon, others need more hits ›or a better weapon or they can be ›immortal. Bosses and the major ›boss-chief are only vulnerable in ›the head or eye area. A successful ›hit can be identified by a short ›change of colour and a sound. The ›remaining energy of the bosses is ›indicated in the top right corner by ›diminishing squares (always for a ›certain number of hits). When the ›last square disappears, the enemy ›dies. If you kill the bosses in the ›first three stages (even in several ›individual games), it is possible to ›select the final fourth stage in the ›main menu.››Additions, Interesting Comments››*Work on the game began in December ›2008 and continued intermittently ›until August 2010. The game consists ›of four graphically different ›sections more than 150 screens long ›(a total of over 600 screens) in ›which you are under attack of 12 ›kinds of enemies / moving objects ›and 4 large bosses. The program uses ›entire RAM (64 KB) and decompresses ›the data for each section of the ›game. The whole game is also ›compressed, so the overall size of ›the executable file is heavily ›reduced. (It was originally planned ›to use extended memory, but thanks ›to the use of special compression ›techniques it works on standard ›Atari 800 XE/XL.) ››*Many thanks goes to PG for help with›graphics and English version of the›manual. Thanks to Pepax also for ›consultation on the English version. ›Furthermore, thanks to Bob, Fandal ›and PG for their valuable comments ›during beta testing. Thanks also to ›my girlfriend Mirka for support and ›tolerating my repeated hard work on ›the game late at night. ;-)››Have fun... :-)››