atarionline.pl SID i POKEY - Forum Atarum

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Vanilla 1.1.4 jest produktem Lussumo. Więcej informacji: Dokumentacja, Forum.

    • 1: CommentAuthoremkay
    • CommentTime6 Aug 2024 zmieniony
     
    dxRMT was built to use the LZSS as player.
    POKEY has 9 registers to update for ALL possible sound combinations.
    dXRMT, as the only available real Synthesizer/Tracker software, doesn't just handle all sound programming "stiff each replay step".
    It runs the sound generating on and on, and makes a "photo" of the replay position and puts it to the registers of POKEY.
    At the end, the player (and the coder) has to grand the replay positions at the exact same timing as in the editor.
    This allows to use timed programming and to reach sounds that weren't possible in standard programming.

    See this vid in RMT 1.31. PWM is used for vibrato ....




    still stiff 50Hz programming.
    • 2: CommentAuthoremkay
    • CommentTime7 Aug 2024
     
    Same tune , sharper timing ....


    • 3: CommentAuthormlc
    • CommentTime27 Aug 2024
     
    Nowy sample tracker na C64:

    • 4: CommentAuthoremkay
    • CommentTime28 Aug 2024 zmieniony
     
    POKEY Software still sticking in the past...
    Still today, people don't really know what PoKey really can do.



    The upper line (after01:57) shows forward and backward sawtooth.
    The wave is a resulting tone caused by low tone interference.
    the 1,79MHz channels build a 3,4MHz tone generator. Using some fast tickling of both channels causes the up and down waves.
    Doing that calulations in a digitizer, it will work like a "Gauß"-Filter and kill all noise.
    We had some nice talk in the Atariage forums till the Trolls entered the thread.

    It's the same people who named me idiot for explaining to use lower resolutions and color plus cute animations, that tell today how "great the new Atari demos and games look" .
    • 5: CommentAuthormlc
    • CommentTime28 Aug 2024
     
    A ten dalej wrzuca jakieś piski i pierdy. Daj po prostu utwór, który rzuci Commodorowców na kolana ;)
    • 6: CommentAuthorrosomak
    • CommentTime28 Aug 2024
     
    mlc - zdaje się, że gość chce pokazać światu co A8 potrafi najniższym kosztem proca, większość dobrych produkcji obciąża dość znacznie proca, czy to C64 czy A8, nie nadają się do niczego innego jak do demonstracji możliwości danego układu
    • 7: CommentAuthoremkay
    • CommentTime28 Aug 2024
     
    mlc "farting" sounds is the main thing SID can do . Squealing is not really possible on a 3,5kHz phonetype chip ;)

    As rosomak has explained: While you post CPU stuff, I'm still on the unused features of PoKey. Giving examples for interested people. As simply the Software is missing.
    • 8: CommentAuthormono
    • CommentTime28 Aug 2024
     
    Tim Follin said one day that SID is a doorbell :P
    • 9: CommentAuthoremkay
    • CommentTime28 Aug 2024 zmieniony
     
    mlc ,

    one example.

    This Intro uses a lot more colours than the C64 has. The image runs a color kernel that uses most of the screen time for that.
    You see the "simple" scroller and there is a PoKey tune.
    The specs of the tune:
    1 VBI speed to not interfere with the screen.
    2 all voices active
    3 There is a programmed reverb
    4 There is some synthetic speech
    5 There is a double bass line
    6 Resulting in virtual 6 voices


    I can hear you saying:
    Naaa... I don't like the music , and the blue isn't violet enough ;)

    But , to resemble this demo on a Commodore computer, you'd need a Plus 4 with an added SID to use toghter with the build in soundchip.

    ;)


    • 10: CommentAuthormlc
    • CommentTime30 Aug 2024
     
    an average image with scroll and ugly music, that is what i see and hear.
    • 11: CommentAuthoremkay
    • CommentTime30 Aug 2024
     
    mlc that's the point.
    One could solve miracles and you just put the argument "I don't like it" just it's not at your bias.
    That's why I don't take care about those argues.



    Every tune and intro is something "impossible". The main problem is that many decades passed by and people lost the focus of the real thing.
    If people did take care in the past, we still wouldn't sit on incomplete software.

    Particular this one..."average image and ugly music" is again something that p....s on the C64



    You just ignore it, because it's not in your bias...

    The only point here is that people on the C64 scene DO the needed stuff, as today complete game designing software is available. People without any knowledge of the C64 coding, can make games like "Mayhem in Wonderland" , while I'm still fiddling with limited software ...